MMP Lessons

Custom Thymio (Saving Aseba Programs to Thymio’s 7th Bank)

Custom Thymio Lesson Key Concepts

Create your own custom programs and store them directly on Thymio! This lesson focuses on customization, memory, and deeper programming concepts using VPL3 and Aseba:

  • Create a custom VPL3 program that controls Thymio’s behavior.
  • Use Aseba Studio to view and manage the program behind the scenes.
  • Save and load your program into Thymio’s 7th memory bank.
  • Advanced: Modify and reuse your saved programs for different tasks.
  • Advanced: Build a library of custom behaviors that run without a computer.

Lesson Overview

In this lesson, students will:

  1. Create and run a program using VPL3.
  2. Open Aseba Studio to access the program code.
  3. Save the program as a file and load it into Thymio’s memory.
  4. Restart Thymio and run the saved program independently.

By the end of this lesson, students will understand how to store and reuse programs directly on a robot.

Important Notes:

Make sure your program works correctly before saving it to Thymio. Once stored, it will run automatically, so test carefully.

Tips for this Lesson:

  1. Keep your program simple before saving it permanently.
  2. Double-check file names and steps when using Aseba Studio.
  3. Test your program after restarting Thymio.
  4. Try saving different programs to build your own collection.

Products/Materials

The following products and resources can be used in this lesson:

Thymio II Robot
Computer (Thymio Suite)
VPL3
Aseba Studio

FUN FACT!

Did you know that Aseba is an event-based programming language used in robotics? It reacts to events like sensors, buttons, and timers, similar to how Scratch, JavaScript, and Python event systems work!

Download the Lesson PDF Files Below:

Lesson Materials

Check out the video tutorial/solutions below:

Jeremy

Jeremy is the creator of MindMission.pro and the EFL resource company BINGOBONGO Learning. Passionate about programming, math, and learning, he loves thinking about fun new problems and challenges to inspire and engage students.