MMP Lessons

Speedometer Thymio

Speedometer Thymio Lesson Key Concepts

Turn Thymio into its own speed-measuring robot and explore how robotics, math, and programming work together! This lesson focuses on measuring, comparing, and improving accuracy using Thymio and simple tools:

  • Build a taped track with distance markers to measure movement.
  • Use VPL3 to estimate how far Thymio travels in a set time.
  • Compare Thymio’s calculated distance with real measurements.
  • Advanced: Use Scratch to calculate and announce speed.
  • Advanced: Test different speeds and setups to improve accuracy.

Lesson Overview

In this lesson, students will:

  1. Set up a track using tape and distance markers.
  2. Program Thymio to move and estimate distance traveled.
  3. Measure actual distance and compare results.
  4. Adjust their program to improve accuracy.

By the end of this lesson, students will understand how measurement and programming can be used to calculate speed.

Important Notes:

Keep the track consistent and measure carefully for accurate comparisons.

Tips for this Lesson:

  1. Use evenly spaced markers for better measurement.
  2. Run multiple tests to check consistency.
  3. Keep speeds steady during each trial.
  4. Compare results and adjust your program step by step.

Products/Materials

The following products and resources can be used in this lesson:

Thymio II Robot
Black tape (track)
Tape measure
VPL3
Scratch (Part 2)

FUN FACT!

Did you know that speed is calculated the same way everywhere? Distance divided by time is how cars, trains, and even rockets measure how fast they are going!

Download the Lesson PDF Files Below:

Lesson Materials

Check out the video tutorial/solutions below:

Jeremy

Jeremy is the creator of MindMission.pro and the EFL resource company BINGOBONGO Learning. Passionate about programming, math, and learning, he loves thinking about fun new problems and challenges to inspire and engage students.