Skip to content
FacebookTwitterInstagramPinterest
  • Getting Started
  • Lessons
  • Pixel Puzzles
  • Purchase
  • Solutions
  • My Account

    Register
Mind Mission Programming Logo

Home of Thymio II in Japan

  • Getting Started
  • Lessons
  • Pixel Puzzles
  • Purchase
  • Solutions
  • Getting Started
  • Lessons
  • Pixel Puzzles
  • Purchase
  • Solutions
  • Getting Started
  • Lessons
  • Pixel Puzzles
  • Purchase
  • Solutions
mmp82 title image night strike
User solution for: Two-Robot Wireless Game: Night Strike (Japanese Yubisuma Programming Lesson)
  • Mind Mission Card 82
  • Submitted by: Jeremy (Teacher)
    Solution video:
    Programming Skills: 5 - Aseba Studio (text)
    Lesson description:

    Two-Robot Wireless Game: Night Strike (Japanese Yubisuma Programming Lesson)

    This lesson combines robotics, wireless communication, and interactive gameplay:

    • Play a two-robot wireless game inspired by the Japanese game Yubisuma.
    • Use Thymio’s speaker and communication system to sync gameplay between robots.
    • Explore how robots send and receive signals to create real-time interactions.
    • Advanced: Break down the Aseba code to understand how emit functions enable communication.
    • Advanced: Modify gameplay logic, timing, or signals to create new game variations.

    This lesson can be run as a single fun activity to play the game, or expanded into multiple lessons to explore the code and understand how wireless communication works between robots.

    Solution Notes:

    Two-Robot Wireless Game: Night Strike Lesson Key Concepts

    Play an interactive two-player game with Thymio and explore how wireless communication and programming work together! This lesson focuses on real-time interaction, signal exchange, and game logic:

    • Create a two-robot wireless game inspired by Yubisuma.
    • Use Thymio’s communication system to send and receive signals between robots.
    • Sync actions and timing to create a real-time multiplayer experience.
    • Advanced: Explore Aseba code to understand how emit functions control communication.
    • Advanced: Modify signals, timing, or rules to create new game variations.

    Lesson Overview

    In this lesson, students will:

    1. Connect two Thymio robots using a shared wireless dongle.
    2. Install and run the Night Strike program.
    3. Play a reaction-based game using buttons and timing.
    4. Explore how robots communicate during gameplay.

    By the end of this lesson, students will understand how wireless communication enables interactive multi-robot systems.

    Important Notes:

    This lesson can be run as a quick game activity or expanded into deeper study by analyzing the communication code.

    Tips for this Lesson:

    1. Make sure both robots are connected to the same channel.
    2. Start the game at the same time for proper synchronization.
    3. Play a few rounds before exploring how the code works.
    4. Experiment with changing signals or timing to create new gameplay.

    Products/Materials

    The following products and resources can be used in this lesson:

    Thymio II Robot (x2)
    Wireless Dongle (shared)
    Thymio Suite / Aseba

    FUN FACT!

    Did you know that multiplayer video games and networked systems use similar communication methods? Devices constantly send and receive signals to stay in sync, just like your Thymio robots in this game!

    Download the Lesson PDF Files Below:

    Lesson Materials

    mmp82 1

    Check out the video tutorial/solutions below:

    You will also need to pair two robots to single dongle and download the Aseba program here.

    Sorry, your browser doesn't support embedded videos.
    Sorry, your browser doesn't support embedded videos.
    Two-Robot Wireless Game: Night Strike (Japanese Yubisuma Programming Lesson)
    By Jeremy|2026-07-09T21:44:12+09:002026-07-09|Tags: mmp82, Programming Lesson, Two-Robot Wireless Game: Night Strike (Japanese Yubisuma Programming Lesson)|

    Related Posts

    Thymio Battle Bots Programming Lesson
    Hide and Seek Thymio (Wireless Distance Detection with Multiple Robots)
    Automatic Marble Run Elevator Robot (Thymio Builder’s Series)
    Getting Started with Scratch in Thymio Suite
    Dino Ball (Super Easy Scratch Game for Beginners)
    Thymio Sound Recorder (Scratch + Robotics Programming Series)
    Scratch-Controlled Thymio (Programming Robots with Scratch)
    Thymio Holographic Bubble Spinner Illusion (Gear Ratio Exploration Project)
    Scratch Writers (Writing Letters with Thymio’s Pen Holder)
    Snowflake Animation (Programming Fundamentals in Scratch)
    Pong Game (Programming Fundamentals in Scratch)
    Thymio Light Painting | Light Blossoms and Shapes
    © 2026 | MindMission.pro
    Page load link