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squash the ant
User solution for: Squash the Ant Scratch Game
  • 27-1, 27-2
  • Submitted by: Jeremy (Teacher)
    Solution video:
    Programming Skills: 3 - Scratch (advanced block)
    Lesson description:

    In this project, students will:

    • Learn how to import images as sprites
    • Create blank sprites and color them
    • Create infinite animations
    • Understand the difference between the move block and glide block
    • Duplicate sprites
    • Change sprite costume when clicked/touched and stop the program

     

    Solution Notes:

    In the real world, ants usually follow a predictable path, but in this game, you can make them move randomly at different speeds, adding an exciting twist to the challenge. Students will learn how to program ants to change direction and pace, making the game unpredictable and fun.

    And while squashing bugs might not be something we encourage in real life, in this game, it’s all part of the fun! Players get to squash the ants and earn points for their quick reflexes. So get ready to test your programming skills and enjoy a lighthearted take on a fast-paced game!

     

    Download the lesson PDF files below:
    squash the ant pdf

    Squash the Ant Lesson – part 1

    Mission Card 27: Squash the Ant Scratch Game
    By Jeremy|2026-04-09T21:47:42+09:002024-09-12|Tags: Squash the Ant|

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